In other words, the specular map tells us of how shiny or matte an object is in a 3D environment. Specular – The specular map contains all the information of how much specular reflection a model should have and where.
It can’t be done with a specific light source in mind because it will look odd within the renderer. The shadowing and lighting however must only be done in such a way that is only depending on the form of the model and not the setting. It does also inform us of the surface of the model and it contains some occlusion and lighting that needed to be emphasized in order to read clearer.
For those of you not familiar with the concepts of diffuse, specular and normal/bump maps when creating materials in 3D modeling I will explain this further on in the bullet points below.ĭiffuse – The diffuse map is arguably the most important map when creating a material because it is the one that contains all the color information of the model. So the final step for my sci-fi crate was to create a specular map as well as a normal/bump map to go along with the diffuse map I talked about in my latest blog post.